﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

    public class EnemyKeyDic
    {
    public static string GetEnemyPrefabNameByKey(string enemy_key)
    {
        string real_enemy_prefab_name = "";

        switch (enemy_key)
        {
            case "巨蚁":
                real_enemy_prefab_name = "Enemy_juyi";
                break;
            case "野战炮":
                real_enemy_prefab_name = "Enemy_YeZhanPao";
                break;
            case "战狗":
                real_enemy_prefab_name = "Enemy_ZhanGous";
                break;
            
            default:
                real_enemy_prefab_name = "";
                break;

        }

        return real_enemy_prefab_name;

    }



}

